Wednesday, December 9, 2015

Draw Comic Action

Comedian books call upon stories. Most comedian books are comprehensive with enterprise and adventure. Yet though authors impart these stories with all the more drawings, comic books must bequeath the allusion of movement and agility. Picture a comedian album enterprise scene takes skill and training. You duty to allure in a design that successfully depicts movement and allows the reader to "gaze" the action that transpires.


Instructions


1. Differentiate the storyline and the reason for the action. Most successful comic book artists do more than simply draw a scene; they conceptualize a whole story. This makes an action scene more realistic.


2. Act out the scene absolutely. For instance, if the scene calls for a sword fight, use sticks and simulate a sword fight. Take pictures and draw sketches. Observe how the body moves during a swordfight.


3. Begin with the line of motion. If a character is jumping up, start with a line for the spine. If a character is throwing a punch, start with a line for the extended arm.


4. For instance, if the hero is throwing a punch at the villain in one panel, have the villain falling in the next to follow through on the movement.


Fill in details. If, For instance, there is a broken window, add pieces of glass on the floor. Such details allow a reader to imagine the action that resulted in the window being broken. You can add pieces in the air falling to the ground to further give the allusion of a window breaking.


6. Make sure one scene follows into the next. Sketch the scene roughly. Use stick figures. Slowly work in more defined shapes as the scene begins to form in your mind--and subsequently on the page.5.